A couple of posts below, I mentioned the introduction of improved weaponry in the ongoing (and hopefully never-ending) saga of Varsity Heroes. So for instance as the new wars begin, each user can look forward to having several types of units at his/her disposal – all with different offense/defense capabilities, ranges and login bonuses. Also, there may be different objectives to future wars – instead of conquering the majority of the map for example, one may be required to just conquer certain enemy bases deep in the heart of enemy territory. Or defend a particular sector for a set number of turns against the opposition’s blitzkrieg. Or annex a secret sector. Or physically go to the enemy campus under cover of the night and abduct rival heroes. Or at least shave their heads.
Note: But no need to have them tied up and tear up in front of a camcorder while you wave Rooh Afza dripping saw in a to-and-fro motion near their necks. That won’t be funny. You can stop day dreaming now *slap*
I digress. We’re also ruminating over the fate of some old features from the last tournament. Remember air-attacks, retreat mode, fortification and battalion morale? These features saw mixed success when GIKI, FAST and LUMS went head-to-head – hence a little nip and tuck is called for to up the ante. One possibility we’re exploring is integrating these features straight into the new offering. E.g. air-attacks can become a separate airborne unit you control (likewise for others). Or we can merge the old features so that they become more effective in unison. Or lastly, we might just do away with the them altogether.
In a nutshell, all possibilities are on the table at the moment – and so I strongly recommend you to watch this space for more updates as things become finalized and ready to roll. Until next time.
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