Friday, January 8, 2010

Just how far will the economy fail?

Since I’ve announced that there will be no levels in upfire, people been wondering and poking me in the eyes about moar details. Especially since in comment to my last entry i mentioned something about no npc commodities people were really raging with questions like “how the hell will trading work” ? Question is very simple – we will leave it up to you, players.

When you will login for the first time, you will be asked to pick one of civilian hulls (which if you don’t like, you can trade later on for other civilian boat). Those will be pre-fitted with some basic stuff (one may be for mining, other for npcing, other for yarring and so on). These boats will be nothing but piece of crap compared to thing that can be discovered and built. Beside civilian ships, npc’s will also sell stuff that will let you build “the right” stuff (civilian one is really crappy compared even to worst player-built stuff). In term of ships those will be Basic ship hulls (IE. Basic frigate hull) with which you can do couple interesting things.

First you can just build a frigate off it, all you will need is some ship components (which can be build and will require minerals + a manufacturing slot) from which you can assemble a ship. When ship is assembled it’s pretty much ready to go, now you simply need to load it with modules (which are built in similar way to ships) and take it for a spin. Eventually, you may just set it up on market for sale. How exactly stuff will be built is yet to be finalized, but we are going to make it into something more than pressing “build”, we want manufacturing to be entire profession – together with trading, not just everyone and their mother will do.

The other thing you can do with Basic hull is to try to invent something of it (which will require something that may be found by exploring) and if your attempt is successful you may wind up with something new – may be improved frigate hull, may be totally broken hull, may be something totally mysterious (including something funny like cockroach hull with some luck). Then you may want to either sell it (on market you will be able to sell literally anything in-game) or try to build some actual ships out of it. Eventually if the result of invention is worse than actual basic hull – you may want to reprocess it to get at least some materials back from it.

But back to building we go, from invented hull you can try to build multiple ships (how many exactly will be put to careful balancing during beta) and chance of success is based on how greedy you are (if you try to build 1 copy, you are pretty much guaranteed to success, but this chance will drop with every additional copy) so you will have to wage risk vs reward (depending on how good the hull is). With attempt to build you are of course jeopardizing the hull and minerals required to build these ships (although when production fails, you will be able to salvage some of the materials back, but hull is good as gone).

Minerals will come from either reprocessing modules (be it somewhat damaged from other ships wrecks or just bought below current mineral values) or mining (asteroids, comets, moons and much more) and then you can either keep em to build you some stuff, or sell them to someone who is into building. As result of that, there is no artificial trading in Upfire – but the need for traders will be quite pretty much unable to fulfill  (smart trader who knows the market and how to not get killed will be able to milk it for nice money).

Also just as a tease for upcoming economical entries, there will be no “default” currency in Upfire, instead we will let players to create their own currency (and shares, and stock markets). But this is a lot bigger topic, so we will look further into it in upcoming entries.

[Via http://upfire.wordpress.com]

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