Wednesday, October 28, 2009

A Stwalarts Tale Development Update #1

Okay well i’ve gotten the whole files put on a backup system to 2 flash drives a Portable HD and 3 reccuring computer backups. Set for auto so we won’t have any problems this time. After loading a local server I took down the version number and looked where I needed to start in terms of the actual game development and what the actual engine code needed me to fix again.

So starting with the RTE13  mismatch on stacking items. Still unfixed looking for help from an outside source on this one if anyone could help? Then I noticed I needed to remove some of the keys system messages. Fix the frame rate to 64 FPS and limit movement speed. These are all hard coded and will have to wait at the moment until I get some visual basic tools again. But there pretty much fixed as is…(in my mind)

Next I took a look at what parts of the game world this version was missing and oh boy did I lose quite a bit of history. Anyone familiar with some of the more northern parts of the game including the swamps, the last hope caverns and more will be displeased to hear that they will not be returning. However I have planned new areas for those so expect to see huge changes in the northern areas past Volcano Villude. The other areas that were lost include, Hoax which was under development at the time, Illitair the player city and Saludio Hills. However Saludio Hills will be rebuilt to newer specifications.

I have my work cut out for me making sure that there is enough content for both sides. In other news new revenue will be generated by downloads as all games including Stwalarts Tale are going to be hosted using a paid file host. No you won’t have to pay to download, but you will have to answer a form to download. It’s just to support us and make sure that we can continue hosting our game and providing you content. Thank you all, ~ Nickkos the Taco Lord.

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