The core engine is coming along nicely, I’ve added four-directional shooting, a much better (and flexible) weapon system, each weapon now runs it’s own seperate script rather than plugging in variables from an array, I might even have these externally loaded so I can have downloadable weapons. Maybe. I added a “Secret Areas” function that counts towards a stat which will be shown at the end of the game. I need to add more stat tracking variables because people seem to love that shit, (I know I do).
NB: The sprites used in the pictures below are used to indicate to me which sprite is being shown when, hence the labels and direction arrows. This is just so I can make sure the right sprites are being shown so that when I get the real character sprites I can just plug them into the engine and it’ll all run smooth.
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